Hey! My name is Robert J Merritt. I am currently undergoing a project in my spare time to create something great and impressive for my portfolio and of course, YOUR portfolio! Its a project that has to do with Zelda, which involves Link, The Four Giants of Majoras Mask, and the Happy Mask Salesman. Its a project that…
Hey everyone! I'm currently a student and beginner at animation. Here is a go at animation for a body and lipsync. The Head Animation: https://youtu.be/zlLKH5vFGvU The Body Animation: https://youtu.be/DIZFYUmddPk (The body rig is from here https://www.behance.net/gallery/17774421/Ultimate-Rigs-for-FREE and the head rig is…
From my notes at work, its about solutions for these kind of things Most of these build on Flash as the main animation package and then enable a bridge to bring it into the engine / platform. Just at Soap alone we have like 3 solutions from us Game devs everyone coming up with something that doesn't really exist yet on the…
My name is Paramjot, and I am 3D Rigger and Animator. I mainly work in Maya and can do artwork for Unity and Unreal Engine games and apps. I also have inhouse team, which can help in Concept Art + 3D Modeling and I can do Skinning, Rigging and Animations, so you can get full cycle development of a 3D Model with animations…
[FONT="]Relentless Software, a leading independent videogames developer, based in Brighton are looking for a Technical Artist, specialising in Character and Animation. The Character/Animation Specialist role requires a broad understanding of the entire character pipeline with particular emphasis on animation and…
I'd like to ensure my portfolio characters are well suited for animation. If you're an animator looking for some models to work with, send me a message and maybe we can help each other out. I can provide a basic rig, but it's probably better if you can do that yourself. Models to animate will be a tiger and a multi-armed…
Hello all, We are looking for an Animator or Illustrator who is familiar and proficient with the program Spine 2D. To give a broad scope we would need around 10-15 characters animated with around 15 animations per character. You would be responsible for the "Rigging", animation and any extra psd work (Ex. drawing an extra…
Thanks and I really appreciate nice comments! These are awesome fuel to my animation engine to keep moving forward. : ) aesir -I animated that scene in 3dsmax and used Biped rig from Character studio. Biped rig in Charactor studio is limited for customization but basic IK/FK control is seamless and very powerful. I would…
FACS (facial action coding system), all the way, 100% best quality you'll ever do, works best with mocap and hand key'ed animation. BUT it really depends on what type of characters you're going to have and what kind of quality bar you're looking to hit. You obviously don't want to use a nuke to kill a flly so using a FACS…
SENIOR
ANIMATOR WHY
DOES THIS ROLE EXIST? Sparx* is seeking an Senior Animator is responsible for creating animated
sequences of characters, objects, and cameras. They should be proficient with
key frame animation and have strong fundamentals such as posing, timing, and
spacing. Also be able to take direction with ease and…