OK I have some speed tests between Knald, Substance Designer, and Painter. Testing parameters: -Highpoly mesh = 665344 Triangles -Lowpoly mesh = 7172 Triangles -Baked with a cage Computer hardware: Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.150316-1654) System…
Alright, did some foliage concepts this morning. First up is the shrub, which I named tree 02, to keep things simple and organized. I'm pretty happy with how it turned out. I made the branches nice and small. Somewhat of an unrelated question at this stage, but should I add collision to this shrubtreething? And then I did…
Hi UltraLrod, I am glad to see you have gotten the courage to post your work. Learning to sculpt the anatomy of the human form takes lots of patience and a strong understanding of the muscles and bones that make up the form. Keep working at it and keep posting. Make sure you have plenty of reference material available to…
15 minutes till 30 minutes for a character with 2000 - 3000 poly´s using UVLayout. A day or 2 with just 3dsmax. UVlayout takes some time to learn as almost everything is controled via shortcuts but it´s worth the time- its sooo much faster and fun for once. You have symetry functions, straighten tools and lots of other…
I have nothing but good things to say about Sager/Clevo. I've been running on one for two years, and still on it. Tit for tat, dollar for dollar, it out performed most (if not all) other models/makes I compared it against. In addition it had a more professional and less flashy appearance that so many gaming machines boast.…
These are all excellent starting models. I would suggest following this tutorial made by Polycount's very own Millenia. It is an older video so the texturing pipeline is pre Physically Based Rendering. Follow his tutorial from High Poly to low poly modeling, his UV methods, and how he bakes that detail down. After UVing…
I bet you have seen that excact same model more than 20+ times in some 3d forum or computer game- I couldn´t think of something more boring as something like that to model in my freetime. and just to proove that thousand of others did the same already:…
Link to purchase : https://www.artstation.com/a/14595434 Base meshes can be used a lot, the most important of which is the use in the game industry, which can give us a lot of speed. In all project, many items required by the artists consist of repetitive and similar items. To increase the speed of each artist in all tasks…
*Edited 02/26/2019 7:32 PM Hello, I am in need of character assets for a passion project video game. I am currently working on traditional 2D character designs that I want to be turned into usable 3D assets. I only work part-time so I only get around $600 a month, I'm not rich. There will be 20 Base game characters that…
Updated with links to each posted section 01_Intro Brief history of Unreal, and links to documentation you should be familiar with. 02-Setup Information about setting up packages, and naming convention examples. 02B-Quick Scene Setup This answers a lot of the common questions people ask as they are just getting into UDK.…