I have found a solution:1. export the texel density map from RizomUV2. use it to mask areas with variable Td in Painter3. use a filter Height Adjust Now to properly set this filter I export a simple plane with all texel densities in my project: say I have 5 different Tds - then I divide this plane into 5 areas, unwrap them…
Hey guys i have skinned and tried to display some motion capture data for a character in game. Any feedback on what i can do better would be great. [ame=" https://www.youtube.com/watch?v=YQTDmfAce8w"]http://www.youtube.com/watch?v=YQTDmfAce8w[/ame]
I am a Final Year university student currently working on a concept art based project for one of my modules. The hypothetical game brief is a stealth-based action / FPS game set in a city based around themes of surveillance and controlling appearances. The protagonist is a spy operating in an environment where everyone is…
Ok, I am trying to retopologize this model... and I can see all the lines on the other side of the model, and i can select them through the model. its kind of annoying as its easy to make mistakes and stuff is there a way to turn this off? it was never like that in zbrush 3
These are some textures I worked on for the upcoming game 'Moonray'. Created in Substance Designer, rendered in Marmoset Toolbag. Hope you enjoy! Artstation: https://www.artstation.com/artwork/D5A5Yn
Hi, This will be a Watch Tower in the Jungle. I still have to apply the texture etc... The windows will be duplicated so that they are on all or some sides of the tower. My Reference site was www.primalcarnage.com
Past couple weeks I tightened up the cameras based on feedback (especially my Establishing shot) + added more supporting shots while also setting up a Movie Render Queue and render settings therein to quickly output renders as the environment progresses (you'll also see some more play with shadows/lighting/and general…