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Animation set for games

Hey guys i have skinned and tried to display some motion capture data for a character in game. Any feedback on what i can do better would be great.
[ame="http://www.youtube.com/watch?v=YQTDmfAce8w"]http://www.youtube.com/watch?v=YQTDmfAce8w[/ame]

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  • jfeez
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    jfeez polycounter lvl 8
    At the minute the mocap data is quite dirty, there is alot of jittering its really noticeable on the hands on the idles. You should look at some of motionbuilders features in more depth; for the feet sliding/floor clipping using the motionbuilder character solver and activating the ground plane with floor contact is a must, you can also set it up so the toe roll is automated. Also look at the filters, theres are some nice ones to reduce the keys properly and smooth out data. Be careful of impossible poses, on the death his right ankle bends pretty badly. Keep going tho, mocap data is fun to work with =)
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