Man... What a game! I really liked Death Stranding story and I wanted do build something from it. This is my take for character Sam Porter Bridges. Find me here: https://www.instagram.com/velimirkondic/?hl=sr
Hello polycount! I'm currently trying to improve and learn more about low res assets making. here is a project I'm currently working on '' Dead man's chest'' from Pirates of the Caribbean. I'm using Maya, Zbrush and Substance Designer. Comments and Critics are welcome :) Hope you like it. Here is some Screenshots Hi Res…
Hello guys, i'm new here. In this project I have try to challenge myself to do Revendreth Carriage better than Mats Myrvold on same Blizzard style. I really liked it and hope you enjoy! =) Artstation: Semheresia Credits for the original art goes to: Matts Myrvold from Blizzard.
Hello! I started learning Plasticity recently and wanted to share some of my thoughts about the software. Maybe this will be interesting for people like me, who have a poly-modeling background and consider giving CAD a go. First of all I was pleasantly surprised how "artist" friendly Plasticity is. The interface is very…
I'm trying to match the art style of The Witcher 3 . This really was just to practice my lighting and foliage creating workflow but I got carried away and decided to take it a bit further. Comments and suggestions? Made with Unreal Engine, Speedtree, Maya, Photoshop, and Crazybump. Video link is at my Artstation.
WIP of a model I am working on inspired by an awesome concept from Morten Skaalvik (https://www.artstation.com/artwork/4lVYk) there is still a lot of refining to do but I would love to hear your feedback and comments :) . I am planning on taking this piece all the way to a game res model with textures.
A backpack. Main inspiration TC The Division. Also did some skins just for fun. 8933 tris 3 uv sets: 1 - backpack 2048x2048 2 - stripes 1024x1024 (they are tiled) 3 - holders 1024x1024 https://www.artstation.com/artwork/rROrx2