Well, tricount (polycount) for engines varies widely and is changing all the time. It used to be that a low poly character was 500-1200 tris, so a weapon would be maybe 200-250 (quite a bit less than a character). But now mobile devices are close to that. And a low poly character is probably around 2500 with a normal map.…
arg shit's moving too slow >_< cheers for the comments guys, and thanks for the advice brad, was encouraging to read. I figured it'd be good to at least get a rough idea of enviro art seeing how there aren't too many games places around here and i'd probably have to do it anyway (and it's gonna take me a while longer to…
I have a new Vista work machine. Whenever I try to use my Wacom tablet for pressure related operations in Max (like painting vert colors or using the Paint Deformation in Edit Poly) I get a freeze, then crash. The tablet seems to work fine for basic modeling; I can manually push and pull verts just fine. It seems like…
Hey guys, this is my first post so forgive any noobishness. Been using max for a few years but every now and then i'm working away and max likes to throw up new and strange things to baffle me. So right now, i was working on a model in vertex and all the lines and vertices turned black. Moving a vert now makes the entire…
anyone else had a problem where moving edges or verts around, hit undo and the mesh goes bananas? my stack is literally editable poly as the root edit poly modifier on top of that and then a symmetry mod on top of that. Its happened to me quite a few times and its pretty irritating i was wondering if anyone else had come…
Actually no, you don't necessarily need that. What you need is a solid reference to work from. http://www.shanghaibuildingmaterial.com/uploads/2009/07/double3rdtry.jpg http://www.dimensionsguide.com/wp-content/uploads/2010/02/Hotel-Room.jpg http://www.mccullagh.org/db9/1ds-4/sidi-driss-hotel-room.jpg…
Haha Pior. It's funny how your 'most stable max' seems to change every so often. I thought you said 2009 was shit, and 8 or 9 was [tonythetiger]greeeaaaat[/tonythetiger]? All of them have random issues on different pc's sadly. 2009 (32 or 64, doesn't really matter) both worked pretty well for me, but not noticeably better…
Gears of War uses Unreal Engine 3. The editor, I believe, is called "Unreal Editor for Gears of War/Unreal Engine 3". Unreal Tournament 2004 used UE 2.5, and the editor's name was Unreal Editor 3 ;) It goes something like this: Unreal Tournament: UEd 1 and later UEd 2 Unreal Tournament 2003: UEd 3 Unreal Tournament 2004:…
I'll be getting my tickets to this year's TGS before the end of the month hopefully. I've wanted to go to the show for quite some time now. My girlfriend will be living in Japan by then too, so it will be a great opportunity to visit her. Anyone else going? If so, want to coordinate flights and room and board? The show…
Anyone figured out how to do this, I need to send a shelf from 2011 back to 2010 but it gives an error saying the shelf is unreadable in 2010. Sure there is some crap I can delete out of the text file and the shelf will load.