oii. i'm looking for reccomendations on a good web host. i'm in the process of putting together a website for my portfolio, here: http://www.thejohnwarnerexperience.com the problem is that this morning, at least, the site is loading insanely slow. it's taking like a minute to load a 223 kb image. i'm using www.servage.net…
Hey everyone! My name is Szymon and I’m a 3D Vehicle Artist from Poland. I’ve been focused mainly on automotive modeling, surfacing and rendering in Blender for the last few years. I also had the opportunity to work on vehicles for the game Japanese Drift Master. This is my first post on Polycount, so I wanted to share my…
I found it slow on my old pc (3.4ghz, 1gig ram) but faster on my mac (2.6ghz 1gig running through rosetta) and even faster on my G4 mac (1.6ghz 2gig) changing brush size is really slow for me though, which a real pain in the arse.
To flip individual channels, hit the lil cogs icon next to "Normals" in your last screenshot. Y should be green unless you're mistaken. Please be patient while I practice my gas lighting effects. As for the idea itself of using non-square textures generally, TIL it's no longer a bad idea to do as long as you stick with…
I'm painting textures in photoshop using the 3d painting features but for some reason its fickle. Painting directly on the texture with the UV overlay is very slow and some times terrible. But painting directly on the model is incredibly fast. I'm using a -2000 poly model and a 1024x1024 texture so i see no reason i should…
Made 3 days ago : zoning out in krita this happen thought might as well see what people can do with a "loaned conceptual design", credit is required thanks have fun. "Fixed:" If you do not know the show its the jetsons rosie robot and the samurai pizza cats show , both americanized version & the asn one. Off memory no…
Thanks for the detailed feedback. It’s very helpful. Yes, I did light the leaves separately because with my current lighting setup they were not achieving the same glowing/translucent effect seen in the concept. However, I understand that this is affecting the overall lighting consistency and value hierarchy in the scene.…
it's exactly why I am interested just would like an opinnion if it could render something like moss , grass , fur like thing done with gazillion tiny mesh instances with proper light bounces and scattering through tiny grass blades or fir tree needles to have proper mild, tender fur like looking result and a nice noise…
With each change to a material there is a significant pause sometimes 10 sec. Even changing a color is slow. The scene has many objects and hiding them improves performance a bit, but it still lags a lot. There are no real complex shaders and no textures in the scene. I use Vray. In an empty /simple scene there are no…
If you had to choose between the two, beauty usually wins. You can teach techniques more easily than you can teach someone to have artistic vision. But ideally, show both.