I'm designing on-ear headphones with the ports in the cylindrical base shape. I've tried to reduce the loop count, it was causing shading issues but unfortunately it continues to have shading problems. Does anyone have suggestions for handling this differently?
Hello again! I wanted to share my latest project Ive been working on. A little background: I play/run tabletop roleplaying games, and there is one of my favourite - Mothership. Its about space horror sci-fi style stories. We have four character classes to play, and this is one of them - Teamster (tech, support, engineer).…
no you don't get it dude he's trying to come up with designs for his game art that doesn't exist that he's trying to develop designs that are better than designs that already exist you know, by designing things that are for the games industry god how thick are you? edit: designs man....designs
The following drawing started out as a tattoo design to get done on my upper-arm, but slowly transferred into a character design/a cool drawing on itself :)
I'd say that if you can't tell much from a level design / game design portfolio, then it's not a well designed portfolio (a nail in the coffin of a designer). A good design portfolio needs to communicate to the viewer what they are looking at, and why. It's not really so indistinct from the actual level / game design…