Hi Guys i am fresher to this forum, i have been researching alot from past couple of days to make a nice DIRECT X based hair shader in max 2010 but couldnt able to get great results if some body knows how can i achive realistic results please guide me through that or refer me to some website, Hope you help me
Hey everyone This year was my first time in the Comicon Challenge and it was great being apart of it. I chose to recreate the character X-23, I didn't really know much about her when I started, but I thought she was an interesting character and I wanted to do something different. I thought I'd post my final beauty,…
hi, i use the foliage mode with billoard material for my wood project. How can create a billboard material with object local x-axis roatation to camera view? Currently i use this mat. billboard alignment sample
It's been too long since I've posted on the forums. Schools been going great and I finally have a piece from my senior project done. This one is all about my love for MegaMan X and toon shading. The only things that i would really like to fix later on are the flashing lights in the turntable (curse you maya glow >:C) and…
Hi I have seen the awesome videos of tessellation enabled environments with direct x 11 , tough my question is what does it need to achieve those reliefs? A normal parallax map or there is a new entry in the subject like a tessellation map or what?
this should be a simple one hopefully, but I can't see how you go about it. I have some verts on a model I want scaled the same ammount in z and x but not in y at all. The scale tool only lets me select one axis at a time, or all- how would you go about just using two? Someone suggested locking the y scale axis of the…
Is it OK to have one part of a character model or level asset's normal map mirrored on both the X and Y axis, so that you're only using 1/4th of the texture space? I ask myself this whenever working on something circular, cone shaped, etc . From previous experience I can get it to work in the engine, but am not sure if…
Hi Guys this is my first time unwrap uv in symmetry, so I'm looking for help. my scene that I'm working on is all about symmetry, as I mirrored and welded each object in zbrush on X-axis If I want to unwrap one UV and mirror it on its duplicate, is there any chance to do this?