Hi Guys
i am fresher to this forum, i have been researching alot from past couple of days to make a nice DIRECT X based hair shader in max 2010 but couldnt able to get great results if some body knows how can i achive realistic results please guide me through that or refer me to some website,
Hope you help me
Replies
http://www.xbdev.net/directx3dx/specialX/Fur/index.php
Interesting read with lots of examples and sample code.
http://www.lumonix.net/shaderfx.html
ShaderFX also does Fur, its probably the easiest way to write a complex shader quickly. It's a pure joy to work with shaderFX. Watch the video called FUR to read up on that specific shader creation type.
Although, I think the best way to make hair is just by making your own diffuse, specular, normal and alpha maps for it. Like so: http://www.tylersart.com/thor.html
And then you could throw your textures in this shader and get really great results: http://boards.polycount.net/showthread.php?t=62006
Good luck!
http://ati.amd.com/developer/gdc/scheuermann_hairrendering.pdf (real-time variant)
typically one needs to separate techniques for "fur" (shorter strands) and "hair" (longer strands)