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UV unwrap in symmetry (World X) in Maya 2019

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Nadra_Nagy polycounter lvl 4
Hi Guys this is my first time unwrap uv in symmetry, so I'm looking for help. my scene that I'm working on is all about symmetry, as I mirrored and welded each object in zbrush on X-axis
If I want to unwrap one UV and mirror it on its duplicate, is there any chance to do this?

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