I am currently exporting textures from Substance Painter 2020 to Marmoset Toolbag 4, and one thing I've been having trouble with is how different the model look in the viewport. Is there a way of getting as close as possible to what I see in substance? I'm using the same HDRI and I am exporting as PBR Metallic Roughness.…
This is my latest substance made with Designer. I wanted it looking very cartoon. I Had a lot of fun creating this substance, a really good experiment and very instructive. It gave me the envy to continue to work some stylized substances. Artstation's post link : https://www.artstation.com/artwork/L2k4mk Any feedback would…
I'm trying to showcase some substance I created in Substance Designer. I would like to get result similar to the one seen here: http://josh-lynch.com/texture-sheets/ Do you guys know what is the best way to showcase a substance in Marmoset toolbag? Any good tutorial to point me to? Thanks!
I'm working a project where I'm making a modular set for multiple buildings. The current plan is to use Substance to help add variation between buildings. Is there a way to instance substances like you can instance materials? Or would it be better to just remake part of the Substance in the UE4 material editor, and…
Also, do all base textures have to be 100% original? Or can we use existing substances/smart materials for example from the Substance Painter, Substance Live or Substance SHARE in our process to create the final texture set?