So! I've run into a bit of a problem on a scene I'm working on here. Quite a biggie tbh. It seems to have started when I upgraded to the latest version of UDK. It would seem as if all my 2-sided materials suddenly started to flicker. With these dark and bright squared popping up and disappearing again over a frame or two.…
I mean the built in Phong shading. Here is a custom lighting shader and an example of how to use it. http://dl.dropbox.com/u/48657892/CustomLighting.upk A quick rundown on the parameters. Roughness: This is the equivalent of "glossiness", but unlike Phong, bigger number = more rough. The range of this is parameter is…
Hey! Thanks for the quick feedback.To clarify: * I am using 16-bit depth normal maps, exported in PSD format. * Regarding the World Space Normal map: I do use it as an input for a specific diffuse plugin to improve my texturing workflow. * About the seams: I definitely understand that a color shift at the UV borders is…
Hey everyone. I've been pushing to get results out of substance that are as close to what I would get manually sculpting as possible. I'm putting together a few packages of custom nodes that I use to do individual effects. The idea is to have a simple, one-stop (or node), tool for getting "stylized", sculptural results out…
Hello everyone, I have been painting a character of mine and after creating a base layer i wanted to make some changes to the base mesh before i continued. I made my changes in 3dsmax, then imported it in SP1. Before i did this i created smart materials of every material i had created so i could transfer the painting i had…
Hey guys. - I´m trying to load a new id map for an existing project but it keeps using the old one. How can I fix this? I also tried altering the id map from the project folder and load the project again, but DDO then says it cannot find the id map and asks to load manually, which I do but it still does NOT load my new id…
Halo 5 Infinity uses something called material tinting. Is this RGB tint we are talking about or something else? https://www.artstation.com/artwork/8v41w