Hello everyone, I was just wondering if anyone knows the answer to my question. If i want to model some concept art that ive found on a site like Deviantart or someones portfolio on the internet, do i need that artist's permission to use their art as ref?? I would only be using it for practice obviously and possibly use in…
I believe that a great artist is a person who knows how to inspire and motivate others. My whole purpose of this post is not just for me to achieve my personal achievements, but also help others to reach there goals and purpose in life. In this blog post, I'm going to share with you everything that I have learned. My Tips,…
Hey guys, I recently started working on a project myself and I had a few questions. If anyone can point me in the right direction, I would be super thankful. ( I am using Unity and 3ds max) So I really have no problem creating 3D geometry using 3ds max, and I can do UVW mapping decently well...the problem I am facing is I…
Hello guys, I am rigging an interesting piece of machinery. I did set up a chain using bones and via IK solver I attached it to spline. Hovewer, I have no clue of how to make this work properly. The highligted box like thing should be movable by player (in unity) to left and right. The chain, or rather the bones should be…
Hey guys, just started a youtube channel to try and help beginners in 3D, I wanted to try and do my best to help people out. Essentially I want to do a different topic in 3D every week and help out with specific problems that a lot of users having best I can with the knowledge that I have. I've only made 2 videos so far…
Is this the correct method in baking a normal map from highpoly to lowpoly, in regards to smoothing groups? 1) First I attach any floating geo together so I have one solid lowpoly mesh 2) I select the entire LP mesh and "Clear All" from the Polygon: Smoothing Group menu 3) I click the "1" to assign all of it to group one…
Hello people,My name is Milos and I'm interested in 3d character artist. I'm self-taught. Also I study graphic-design but at college I dont learn almost anything about 3D. Btw place where I live dont have any game dev studio and number of people that know anything about 3D is really small. So I'm looking here for some…
Hi, guys (and gals)! It's been a while (2015) since I last posted here and I was a noob back then. Well, nothing much has changed because I was bedridden for a year, and it's been only a few months since I recovered. So here I am, practicing again. I'm gonna try to make a semi-realistic version of Asuna from the anime…
Hello everyone, I've been lurking polycount for a while now and I've been meaning to make this thread, because I'm a concept artist, but I don't know how to improve my work. Digital painting is my focus, but when I shoot for realism, my colors always end up feeling bland and I take a really long time to do anything…
There's a couple things that Max have that seem essential to modelling that I can't seem to emulate in Maya. Does anybody know of plugins or work-arounds for this to work? I'm sorry if this is already up, I couldn't find it. Cut Tool - Yes we have the split polygon and interactive split tool, but I can't get either to work…