Hey guys!, Ive been having quite some trouble with seams Appearing on my models when i uv map and also bake my maps! Tryed adding extra padding and tryed baking in both 3D Max and Xnormal But no avail. Just wondering how you guys tackled this issue And where able to create flawless UV maps Along with flawless bakes without…
So I was using 3ds max 2015 student version and it randomly decided to freak out. After freezing up and ctrl+alt+deleting to end 3ds max I restarted it. Rather than resetting all the hotkeys to default, it seems like max just picked a random button on the keyboard for all of the hotkeys. for example: ctrl+s was set to soft…
Hello all, Figured I'd share this mini project of mine even though it's not necessarily a classic art asset/model critique/all things are prototyped/subject to huge changes. Since being laid off, I figured it would be a nice thing to work on my own little game projects in UE4 to keep busy along with the whole job search…
CLOSED. Thank you for every applicant's time and efforts. At this point we have decided on an artist to work with. --- We are in early stages of developing our VR game Eye of the Temple. We are seeking a concept artist who can create sheets for several props to replace current placeholders as well as a few paintover color…
Hi, can someone h elp me with those black lines? I think they are UV seams, im not sure. I've been researching everywhere, however I'm still lost. Thanks!
I'm using Maya 8 and Max 9 and am having problems getting things consistent scale wise between the two. So far, setting both to use centimeters and having the grid run at a centimeter each on both does indeed work. And that was fine until we began character work and realized that the clipping plane in Max is fubared and…
Thanks for the reality checks and recommendations, guys. This thread reinforced what I was reluctant to admit, which is that I wasted my time and have nothing to show for it, besides a few bad 2D shorts. I guess it's time for me to start grinding, and post-grad I'll need to figure out a day job while working on my…
I noticed that too, they added a lot of cool stuff for editing the pivot but I couldn't figure out a way to do this either, it doesn't work with vertex snapping on a single axis either. I just added this to the Maya "Small Annoying Things" feedback site, so maybe it gets changed at some point.…
I've been rummaging through these posts and thought I'd give it a go even though the date's passed. I'm having a difficult time setting the pivot for these pipes to make them modular. I don't have any experience with making things that are curved modular. As you can see the pivot is waaaay off. Any advice on how to snap…