Original screenshots early WIP work This is a project I'v been working on to try and build up an environment for UDK based on the old CYAN game Riven. I just think that game and this island is one of the most beautiful environments I have ever seen, but I was always frustrated that you couldn't explore everything since it…
Hello, my name is Peyton Thomas. I am an aspiring 3D artist who lives in Austin, Texas. In this post, I will be talking about how I constructed the bridge environment I constructed, and the techniques I used to build it. Star Trek is my favorite franchise, and it’s the reason I wanted to go into 3D art to begin with. It…
Hay guys, before I try to explain myself ill try to put it short as to what im trying to achieve. I am wondering what the best workflow is for an environment artist who wants to generate normal/ roughness/ diffuse/ metallic maps with a high/ low poly model of multiple assets on one UV map in Maya. I have already made low…
So recently I've started working on a environment because I felt that my portfolio was missing a piece with meaning and story. All feedback and critique is welcome, and hopefully I can improve on my environment and show the progress to you guys. The state of the project now is this:
Hello! This is my first thread on Polycount and asking for feedback. I'm starting to put together a portfolio and I would love any feedback I can get. I love the Fallout universe, and ever since I started with 3D, I've wanted to do a small environment inspired by a favorite spot on the Fallout 3 Map. I haven't gotten much…
We are currently recruiting for a superb games company who have some highly talent staff with backgrounds second to none. They currently have two projects on the go that look amazing. They are after environment artists for both these projects. For more information get in touch today. Responsibilities: To create high…
Hi there, I am Saman, 3D environment & prop artist with over 5+ years of experience. I have a great understanding of the game development pipeline especially low-poly optimized. I can work well with the Unity editor and am familiar with the Shader Graph workflow. In terms of art style, I focus on stylized theme especially…
------- CURRENT PROGRESS ------- ------- ORIGINAL POST --------- Hey all, ever since I finished my last environment I've wanted to do something completely different. It landed on something heavily inspired by Libertalia from Uncharted 4. This environment is my own design, but extremely inspired by the one from Uncharted 4.…