I used a female skeleton from UT3 and rigged my own mesh. I imported in Unreal 3, but ca't get textures on. Also need to know how to copy animations from existing characters in UT3. Anyone has good Ut3 tutorial?
The title says it all. Bones are obligatory. Does anyone know technique of creation in 3ds max? Maybe some scripts to convert selected vertex to bones ? Looking for any good solution to create bone matrix. Please gyus, help me with this pain :dizzy:
Hello everyone I'm posting one of my first render on ue4 https://www.artstation.com/artwork/Z5x9RG?fbclid=IwAR1_baf59e9X7RtrVsPrRBpheqqioPZE5sFi7KglAkgjZ-_YjBcxWopWJAY
Hi, polycounters! I get this weird issue with my normal map within Unreal, normal map is exactly the same on both sides of the seam, compression settings are on 'Masks' and RGB is off. I tried everything. Border is where the UV islands are separated. Has anyone experienced that before? Please, help out
so twiddling my thumbs on a game im working on i thought, hey lets start work on another level!! this is the general layout, the area is roughly 7-10km big
Personal project of rifle m16a1 created in 3d max from several images in pure refs. The whole process of bake made in Marmoset, Uvs in Rizom and 3d max, taken to unreal 4 and made the final render in real time. ArtStation: https://www.artstation.com/jmarcos28
I am using Blender for modelling and for texturing Substance Painter. Still want to add some varietion and detail but i want to show. This is probably my first legit model. Hope you like it and i want some critique and suggestions for making it better :smile:
Hey I am using unreal 3 for some things and I'm sure I'll be running into some questions about some things and work arounds. Since I don't think I can ask the questions for everyone to see if you are using unreal 3 or know a good amount of it pm me with your aim, msn, yahoo or whatever info so I can ask ya. Thanks.
Position title Senior Technical Artist, onsite position ref. 07072015STA Job Description Our Senior Technical Artist will improve and secure our art production pipelines and mentor our art team in the usage of new workflows for our upcoming game, Prodigy. By working closely with our Art Director and Technical Director, you…