That made me smile, lol. I've never heard it called that before. I imagined people watching TV on the curb. Just think about where technology and culture is heading and make some predictions. I think artist predictions on the future are much more interesting than just copying the generic stuff we'll probably see one day.…
The concept of this weapon is that it in its normal mode, it functions as a normal heavy pistol. Then when it transforms, it becomes a sort of electrified whip with a claw at the end. My rough sketches of the concept: So far here is the hipoly: Currently making the lowpoly version, so if anyone got any feedback on the…
This is a personal project in order to exercise hard surface modelling. I am new to this technique so some feedback would be greatly appreciated :smile: softwares used:- 3dsmax V-ray Thank you in advance
Here I'll be adding the latest updates to my newest set of alphas. Feel free to give feedback, any sort of feedback helps, what kind of alphas you find useful and which one's you don't. Download - https://gumroad.com/environmentdesign Pictures and previews - https://www.artstation.com/artist/jronn
Hello guys, thought I'd start a progress thread for this little UE4 scene I'm working on in the spare time. It's a section of a orbiting spaceship, a small section (I tried not to overscope it in order to put as much care in it as possible, and finish it in a reasonable time). All materials are done in Substance…
We are a small group of developers and artists making the games we love to play! we are currently creating a third-person action-adventure shooter! we are looking for concept artists, specifically in the Character design area! someone who can make detailed characters, with our current concepts and vision for the world! -…
Continuing this weapon with a harder emphasis on the sci-fi aesthetic from the original concept. Added a few "charging" wires since I see this weapon much like the fusion rifles seen in Destiny. Moved and tweaked the shapes of the holes to better fit the human hand. Here is a quick paint over of what I think I the final…
Hi, Im very new to gaming mesh workflow. I just did my first map baking out of a gun. heres the high res low res and wire and normalmap together with the concept. there are a lot of messed up parts which i tried to fix by painting on the normal map. also i wonder how i should approach the texturing part. Can any1 suggest…
So this is my first post of my own work here. I am very new to modelling in general and I am starting to make my own portfolio. My aim is to make some scenes to learn new things (exercising my mind to think like a modeller :D ). I am going to get Unreal Engine 4 next month so I will be using that to make my render of this…
I just started working on this gun off a concept by Blaisoid. Hopefully with everybody's help I can make something nice out of it. I'm new to 3ds max as well as game asset modeling where polycount matters and the process of normal map baking. I'm sure there will be plenty of things I do wrong or could have done better so…