True, it isn't productive at all. However, employers should be held to a much higher standard of conduct compared to employees. Me saying they should block and move on isn't burning bridges. Paying far below the minimum wage and disallowing posting of the work in the artist's portfolio means there isn't any bridge to burn;…
01. Looking for a 3D artist to make a school bus for CG Rendering + video games. 02. Looking for a level designer experienced with Unity and terrain creation in Unity.
A fully functioning military compass for a land nav simulation game. This is the game model, I gonna make a high version in zbrush and boolean out the ticks and numbers along the ruler, then I'll bake it and texture. It will be used in Unity so I have to find some magnifying shader for the peep sight. The mils and degrees…
We’re seeking to expand our talent pool and work with freelance UE4 level designers with absolutely evil skills that we can use in our 3D cinematics for the ad industry. We have extremely short deadlines to set-up photorealistic environments. We have a job now that involves a realistic street and kitchen scene. We need UE4…
Hi guys, while I've been busy with working at a new position at EA, I've managed to put some time aside to begin working on some new projects to enhance my portfolio as a World Builder / Environment Artist. These two scenes are both WIP at the moment, but looking forward for some input or any word so far, as I can get…
The Honorbound team is looking to add a level designer to the team to create architecture for our upcoming MMORPG title, Adellion. The ideal candidate would be: - self motivated - able to work and communicate well with other members of the team - have an understanding of game development projects - have a passion for…
I liked Mirrors Edge because it felt like it had 2 play styles due to it's linear levels. First time through was problem solving and testing the mechanics, each additional run through a level was about how fast or fun can I run through this area. I think having it open world will kill that.
Hi guys, Day 1 Studios (the creators of MechAssault, MechAssault 2: Lone Wolf) is looking for: Hi-Res Modeler/Texture Artist http://www.day1studios.com/jobs19.htm Level/Environment Artist http://www.day1studios.com/jobs18.htm FX Artist http://www.day1studios.com/jobs16.htm Great benefits, good people, and a lot of fun. Any…
I'm doing an arch viz walkthrough type of project, and I've modeled things to accurate sizes, ie doorways of 2040 x 820mm and ceiling heights of 2700mm. When I place the building in the level though, it feels really small with the default character. I tried different settings for the FOV (from 140 to 40 degrees) and…
Hi everyone, first time posting here. I usually work on high poly environments, but now that I'm getting into game assets this seems like the right place to post progress and get feedback! I'm working on a modular sci-fi environment pack for my team and also for the asset store. The goal is to have some fairly low poly…