i did this primarily because I'm going to need it at work on monday but it's a neat enough trick that it's worth sharing here generally speaking I don't do a lot with fx-maps. most things can be done better in pixel processors if you apply enough maths but in this instance I will need to take advantage of their inherent…
Hey, We're developing a game with the a mechanic looking like Temple Run. 70% of it is done, the old coder is way too busy so we need another one. Our budget is way tooooo low, we can't pay for a new one. We're needing help. It's only some simple details that's missing. If interested, please send e-mail to:…
The path into game development really depends on where you're starting from. Some people start with an idea or thing they want to see in a game and learn skills as they go. Others master art or programing first and either find a counterpart or eventually branch out into the other discipline while working on different…
Hello all Polycounter friends! :) Hope all is well. It's time for another environment! What am I creating? It's time for another environment! This time I will be creating the inner zone of Overwatch Watchpoint: Gibraltar map. Why create this environment? I thought it would be fun idea to create a part of the map that I…
Hello! I'm trying to export my character with some CAT animation from 3ds Max to FBX. I checked "CAT characters as HIK" so it wouldn't export CAT bone meshes. However, it does export digits on arms and legs. And that's how it looks in UE4 How to get rid of them?
Hey guys, I hope there's a rigger in here who can help me out. I'm trying to do an FK/IK blend for the legs on my character but every time I hook up my joints to a bendcolors node, my knee joint does a full 180 when I move my IK control. Strange thing is, it's always just one of the legs that has an issue and not the…
I think a lot of what you are running into has to do workflow approach, and just how you digest a shape mentally before creating it physically. I have horrible issues working with nurbs because of how I think about an object, and how I want to manipulate the surfaces in front of me. I think about modeling from a polygon,…
Quick paintover of the face: -Chin-cheek profile made slimmer (more of a V shape to the lower half of her face) -The nose is pinching, relax the nose-to-cheek area (where the nose bridge conects to the cheek bones. -Angled the jaw slightly so it wasn't so square. -Nasal-labial area also has to be relaxed slightly. -outer…
Hey everyone, I’m looking to put together a small team to build a free Five Nights at Freddy’s fan game. This is an unpaid passion project for building portfolios, gaining game dev experience, and making something genuinely creepy. The Game: I am keeping the exact setting and lore under wraps to prevent the idea from being…
The personal project I made for fun! Im responsible for whole work. You can find marmoset files and extra stuff on my Artstation https://www.artstation.com/artwork/rgdgm Character based on the concept by Marcelo Rhasdra https://www.artstation.com/rhasdra The goal was to practice the whole pipeline until the engine, rig was…