Hello all Polycounter friends! Hope all is well. It's time for another environment!
What am I creating? It's time for another environment! This time I will be creating the inner zone of Overwatch Watchpoint: Gibraltar map.
Why create this environment? I thought it would be fun idea to create a part of the map that I admire the most. While playing Overwatch, I'm often always inspired to create something amazing. This is the first for me to create an environment that has already been made. I'm definitely looking for to the challenge!
I will be uploading screenshots of my materials, blockouts and environment models. As always, critiques are welcome. I only ask to provide constructive criticism. I will continue to post my progress with this environment as time persists. Thanks and enjoy!
Cool idea for a project I don't know what you're modelling in, but to help us help you it would be helpful with some more ambient occlusion or wireframes on your WIP shots. Right now it's a bit difficult to make out the different elements in your pictures
Last screenshot for a while, because I'll be working on some intense modeling for the next couple of weeks. Here's a sneak peek of something cool that I'm working on right now..
Hey everyone. That was a bit longer than expected, but there is an update on my environment.
UV Unwrapping - Phase 2 (Final Stage) - I am in the final stages of UV unwrapping and thought it would be a cool idea to put a miniature version of some UV mapped objects together to see how it looks.
Quick update: Still hanging in there. UV unwrapping 75% there. Bare with me, because there are alot of objects in this scene. The next phase is texturing/coloring and I'll be sure to post updates when this happens.
Long time, no see Polycounters. I've been quite busy Been working on combining and condensing my assets. I thought it would be easier to construct set pieces in Blender rather than having to export like 700 separate objects. As long with this combining process, I've also find some new areas where I could add in some bevel shapes/extra details to make my environment pop more. Still more work to do, but I'm getting there.
Greetings all! I've been making some great progress. I realized that I had too much typology on some models and had to break it down. Mainly to conserve memory and can easily combine sections faster. Additionally, I also realized that there were some issues regarding overlapping and these issues are currently being fixed. My goal is to keep going with this project. Almost there! Below are some screenshots.
Hello everyone. It's been quite some time. I finally have been able to put this into Marmoset. I've still have a ton of progress to make and some map corrections to do, but here's a quick shot. Enjoy!
Greetings all. Quick update: Added in chains, Winston's hand, Winston's chain, table stands and other shelving units. Making good progress here. Stay tuned for more updates!
Happy almost end of November everyone! Quick update: Inputting normal maps and also figuring out the texturing. Any and all help would be appreciated!
Questions/Feedback: What things should I add? What things should I take away? Is there anything that distracts from your eye? Any other improvements/suggestions?
Replies
UV Unwrapping - Phase 2 (Final Stage) - I am in the final stages of UV unwrapping and thought it would be a cool idea to put a miniature version of some UV mapped objects together to see how it looks.
UV Shot 1
UV Shot 2
UV Shot 3
cant wait to see what you'll do with it
Below are some of my shots. Hope you enjoy!
Quick update: Tweaked material values, fixed UV mapping and added more models in the scene. Enjoy
Quick update: Added in chains, Winston's hand, Winston's chain, table stands and other shelving units. Making good progress here. Stay tuned for more updates!
Quick update: Inputting normal maps and also figuring out the texturing. Any and all help would be appreciated!
Questions/Feedback:
What things should I add? What things should I take away?
Is there anything that distracts from your eye?
Any other improvements/suggestions?
Thanks!
Donte'