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3ds Max: Export CAT rig to FBX. Digit bone meshes get exported as well.

polycounter lvl 8
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Terzalo polycounter lvl 8
Hello!

I'm trying to export my character with some CAT animation from 3ds Max to FBX.
I checked "CAT characters as HIK" so it wouldn't export CAT bone meshes. However, it does export digits on arms and legs.


45552-digits.png

And that's how it looks in UE4

45553-digits.jpg

How to get rid of them?

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