Hello!
I'm trying to export my character with some CAT animation from 3ds Max to FBX.
I checked "CAT characters as HIK" so it wouldn't export CAT bone meshes. However, it does export digits on arms and legs.
And that's how it looks in UE4
How to get rid of them?
Replies
If I remove them from Skin, their meshes do not get exported, but I need these bones in rig to manipulate fingers. I just don't need these annoying meshes...
I tried to re-rig the character with a new CAT skeleton from scratch, and the problem persists.
Probably not the greatest solution, as it's not very handy to animate them now.
If you want to get rid of those bones, learn about setting up driven rigs.