Hi everyone, I've always loved the look of postcards from the 50's / 60's, and the distinctive feel they have. Thought it would be interesting exercise to try to replicate one of them in UE4. Reference:Here's the reference I'm using for my scene: https://flic.kr/p/gcuqPS It's from the Swellmap's…
Hey folks! I'm starting on a new project for my portfolio. Here's the concept image: Here's what I've got so far: I'm going to be showing a lot of my progress here. It's just a blockout so far. I haven't done many fancy shaders in UE4 so the monitors/tank might be a challenge but it should be a great learning experience. I…
I've been having issues getting UE4 To get scaling right. Currently these are my settings in Max and the issue itself. I am leaning toward it being my unit set up being the issue? If so can anyone recommend settings in which would allow me to use feet without the objects getting imported huge in the engine? Also what would…
This is my first post on Polycount and also my first environment. I'm building it after this concept: It looks like this so far I'm still learning UE4 therefore I would apreciate any feedback or advice on the lighting or anything that seems off. I already spent a lot of time on this environment and am having a hard time to…
I'm looking forward to this! If you are still blocking out. One thing that I found incredibly handy is to use the third person template in UE4. Then, I'd walk around the scene and get a better feeling for the proportions. The reason I mention that is the front couch may be a bit too large (maybe 6" or so). Make sure when…
Hello Everyone The Game: Elseware Experience is working to a realistic indie third person game named Broken Pieces since several years now. 3D VFX Artist for UE4 Responsibilities: * Create FX for our current gen & next gen console game. Profile: * A portfolio * Experience with real- time VFX. * Experiences with game…
Tepcio, thanks for the suggestions. I usually just export the height map and a couple weightmaps to UE4 and do the work over there, and only bring meshes when it's just a single mountain or something like that. Had a try at the Moon stuff last night, but didn't really think much about the composition and the result is…
Hi guys, I've been having this issue with textures I import into UE4, It seems to be to do with compression as when I bring in my textures most work fine but some start to create artefacts. Below is an example of a texture I've created that acts justs like the UV Tex coods, the first image is what I want alongside its…
Hey all, I'm trying to export my Hair and Fur WSM as an alembic file but for some reason it's exporting the geometry and when I bring it into UE4 it's detecting it as either a static mesh or skeletal mesh and not as a groom file. I can't seem to figure out what settings to use to get it to only export only the groom. I…
This is a relighting and upgrade project (from UE4 to UE5.2) I did lately to understand capabilities/usage of Nanite and Lumen. I was looking for a time to get into the new features of UE5 and create environments/cinematics or whatever I can do with it! https://youtu.be/j7-cvQIsetc Abandoned Apartment project is already…