Hey hey. Hopefully someone can help me with this. I'm having a lot of trouble trying to sort this out. I'm using Unity 5.3 and my texture with the Standard shader (top version) looks super washed out. When I switch to Legacy Shaders/Diffuse (bottom version), it looks how it's supposed to. Are there certain settings I still…
Just finished this one. 2k texture, 20 273 tris; modeled in max, textured in substance painter. More pics and info on my artstaton page: https://www.artstation.com/artwork/8lvdrn Feedback is welcome!
After working for about 3 weeks (maybe 30-40 hours) on a Gunslinger Character for my demo reel, I decided to scrap it and start over from the start with a new base model pose. I started with a female this time, since one of my other characters for my reel is female, and it changed it up bit. This is actually the first from…
Hey guys. It's been a while since I've done any 3D modeling and I really want to get back into it. I love low poly work but texturing has always been a little hard. I drew up a little concept and made the character in 3D. Total Tri count comes to 272. Right now the texture is 1024x1024 but that's just for the time being So…
Showreel link:https://www.youtube.com/watch?v=8bwr0-aocLw&feature=youtu.be 1)Barbarian Model contain 40k triangles: Albedo Map 4K 2)Creature inspired from Moorwen from Outlander Model contain 27k triangles Albedo Map 4K 3)Character inspired from WOW Model contain 22k traingles Albedo Map 4K Polycount does not include the…
All you 3D Modeling Mothers! BLACK DYNAMITE and THINGIVERSE.COM are teaming up and want to see what you got! Post your most eye-poppingest Black Dynamite models on Thingiverse.com, and don't forget to tag them with "Black Dynamite." http://blackdynamite.com/2012/07/31/black-dynamite-wants-you-to-join-the-thingiverse-2/…
Posted this question here on UE4 forums but thought I'd throw it up here both to ask as well as reference for anyone that runs into this issue in the future. https://answers.unrealengine.com/questions/271728/skeletal-mesh-light-artifacts-shadows-over-each-po.html Mesh is a single smoothing group, triangulated outside of…
Goodgame Studios is Europe′s fastest growing gaming company and one of Germany′s most successful technology businesses. With more than 1,200 employees at our headquarters in Hamburg we develop innovative online games which are played by more than 270 million players in 26 languages across 200 countries. Our talented,…
Goodgame Studios is Europe's fastest growing gaming company and one of Germany's most successful technology businesses. With more than 1,200 employees at our headquarters in Hamburg, we develop innovative online games which are played by more than 270 million players in 26 languages across 200 countries. Our talented,…
Hey guys, first of all, this is my first post on polycount. Some Information to myself. I'm a student of computer science and have nearly finished my master thesis. With a little experience in game business through internships and private projects. I'm going to use this thread to show some of my work and get some advice on…