Only thing i can think of that usually happens is, group splitting any part of the mesh, you can ONLY subdivide if i remember correctly doing nearly anything else (if i was doing this i wouldn't do anything else if i needed just 'volume' added) will break u.v.'s edit, yes you can NOT click zremesh if you did and expect the…
Here follows a list of UK Developers, mostly console and mobile games but theres a few interactive tv and slot machine companies as well. I've left out audio companies and places that produce tools etc as Im trying to list places for Polycounters to get work. So I'd like your help in filling in the gaps. If you know of any…
These seam artifacts occur on any model from it's Displacement Map baked in Zbrush. I had already created another topic before, in which I figured out what the reason was. Now I realized that this is bad Padding in Zbrush. Old Topic: https://polycount.com/discussion/235650/zbrush-displacement-artifacts-on-seams#latest I…
hey guys just thought id share this with you all,been getting there Vacancies letter for awhile and lately the number of vancanies has been steadily rising until today when Its at 36 Job openings. Theres a number of EU positions as well as afew international positions as well. Seems like someones having a clean out and…
Video of where we were in the project at week 1 https://www.youtube.com/watch?v=Yz4N6Wbinn4 Character Programming / Blueprint work needed for this character here in this video https://www.youtube.com/watch?v=DYC_j7TjtGc&t=241s A link to the current status of the project…
Hey everyone!There has been some absolutely incredible work and it's been wonderful to see all the progress made across the different concepts. Excellent work everyone, including those who may still be working on their pieces. :) With the month of July comes a new challenge for those interested! Even if you're not planning…
Video of where we were in the project at week 1 https://www.youtube.com/watch?v=Yz4N6Wbinn4 Character Programming / Blueprint work needed for this character here in this video https://www.youtube.com/watch?v=DYC_j7TjtGc&t=241s A link to the current status of the project…
For the middle image ( with the red "circle" ) you added on your other post the Tomoe Matushima reel video.. https://polycount.com/discussion/235608/how-to-determine-the-texel-density-in-the-video and at 0:27 you can see it's some geometry ( a flattened cylinder/tube ) and so the rest is some texture.. but maybe there is…
Im a newbie to Marvelous, Just practicing and had issues exporting from Marvelous Designer to ZBrush.Is there a way to get all the details of sew lines into Zbrush or does it have to be done again manually in ZBrush.I just want to get all the details as appears in MD into ZBrush. I have tried exporting with different…