Hello I'm Sherlock, I have been looking at all the great Dota items here on the forums for a while but this is my first official thread. I've run into a few snags and need some help to continue. A couple weeks ago I decided to try making some 3D models. I had been making some personal concept drawings and wanted to see…
Hi everyone, first post here. I am currently working on Toxin, a character from the Spiderman universe. I'm taking Crain's Toxin art illustrated in Venom VS Carnage as a reference, which looks like this I'm leaning towards a more realistic approach, so his head and hands are a bit less stylized than in the picture. If you…
Hey everyone, I have recently started doing some quick speed sculpting in ZBrush to develop a more cartoony and simplistic style. My first victim is Aang (aged somewhere between The Last Airbender and Legend of Korra) which took around 5-6 hours. I plan on making a bunch more in the next few months, so if anyone's got some…
I've been wanting to get started this project for about a year now but other more urgent projects have taken up my free time. It was based after a zscuplt I did a while back and now I have some spare time and I want to finally work on this thing. A dumpy little fish with man-boobs. I did a quick sketch over the sculpt to…
Hello, Everyone! How are you doing? For past few weeks, I have been sick but thanks god I catch up the progress. Hope no flu in winter! Everyone is healthy! I have created the props such as: Pickup/ Carton/ Aircon /Barrel /Crane /Bar&Ropes in the truck /Newspaper /Tape on the floor /Coke /Plank Kit /Pipe /Manhole Cover…
My preference when traveling out of country is if there's something in my destination that's beneficial to me as an artist. I don't want to travel just so I can say I've been to this place or that. "Check out my snapshots." "Banged chicks in Ibiza/ Ukraine" (not judging dudes into that, I'm just not one), etc. I went to…
Hi, I have been learning about UDIMs lately and find them really helpful for texturing complex highpoly models with a lot of separate parts. However I am having a little trouble wrapping my head around how to deal with them when it comes to heavy ZBrush sculpts. Substance painter can paint some really heavy models without…
Fallout (1, 2, 3, and NV) fanart - The sniper rifle that spanned the Fallout universe until the latest entry. I've been working to make it game compatible and release it as a standalone weapon mod for Fallout 4, capable of being transformed from a sawed off raider improvised weapon to the weapon of FO3 to the classic…
@samA That is looking really nice and detailed already, good work. Regarding the join of the thruster to the main body, it seems to me what you have there looks like it will be a weld, which feels too flimsy to me without a supporting brace of some kind to take the upward forces on the shaft that the thruster would…
Hello my dearest friends, I'm back with a few updates to the temple. Things to look for: Lighting V2 - Still a work in progress but things are more visible. Still looking for contrast. Dragon Water Statue - Still a work in progress, has a temp texture. Grass - Started adding the grass into the scene, peeking through the…