Fallout (1, 2, 3, and NV) fanart - The sniper rifle that spanned the Fallout universe until the latest entry. I've been working to make it game compatible and release it as a standalone weapon mod for Fallout 4, capable of being transformed from a sawed off raider improvised weapon to the weapon of FO3 to the classic sniper from the original games.
High Poly
Bakes
Anticipated mod tree
2048x2048x2 spec gloss (base rifle and mods) ~20k polygons for a single configuration. It's taken about a month of 'freetime' work, stealing an hour or two here and there when not working on other projects.
Programs used:
3dsMax (low poly, high poly)
Zbrush (sculpting when needed)
Photoshop
Quixel Susite
Marmoset
I'm still really fighting with the completely undocumented Creation Kit, but I have made some headway. I'm hoping to release it in time for the nvidia mod competition.
I'll be posting more shots here and on my
artstation as the project finishes up.
Replies
I also yanked the static cubemap from FO4 and rendered it out to a marmoset friendly spherical projection in an attempt to better replicate the ingame lighting.
If you want it: https://dl.dropboxusercontent.com/u/21161113/releases/mipblur_default_outside1_spherical.7z
I just rendered it as a 1024x1024 tga; the base cubemap is a non-hdr 8bpp dds with 128x128 pixels per face, not much to work with.
(Kudos for the cubemap conversion as well - I thought of doing that but never got around to it! Should definitely come in handy.)
I took your advice Millenia, and give it a little bit more grunge all around. It fits in better with the rest of the guns.
I uploaded it to all of the platforms:
http://www.nexusmods.com/fallout4/mods/15909/?
https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/2138562
https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/2138699
https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/2139175
I think this is the longest single project I've done. Learned a ton. I'll probably write something more in depth about my experience.