A: Ray intersection; you can solve this by setting up your cage manually so no areas are overlappying, or by "exploding" the various bits that would cause problems in your baking app, generally via setting keyframes and moving the corresponding high/low bits X units in one direction. B. Cages: Cages can be simply a "fat"…
so i just baked out normal map on my hard surface model and it looks fine in substance painter :https://gyazo.com/9c1e6d71f38e8672e676ad45e8bade64 but in unreal with export set to targa format :https://gyazo.com/1ac9f12f8bc5950c7794b7b2202cd46a as you can see it has shading errors. But when i export the textures as PNG…
Hello guys, I've been working on a Game-ready Blitzcrank (League of Legends character) and I'm currently having some issues trying to figure out what texel density may I use for the whole model, due to it's size and knowing that there are parts way more bigger than the others. I want to use 4K textures and get the more…
hi guys. New one in here so quick introduce - 3d guy from poland with background in commercial work ( http://panoptiqm.com ) Thanks all for taking your time here and helping I just started reading about realTime engines and i thought it might be a good start to do something different. I've got some understanding of…
https://www.youtube.com/watch?v=DgjioOigaQA -The functionality of the NEX tools are built in now with some nice added features. -Selections are remembered on a per object and per component bases. -Basic retopology features to clean up meshes right in Maya. -Interactive and much more stable bevel tool. -Better and faster…
I need an animator to help my prototype feel less janky. At the moment I'm using an animation asset (GhostSamurai_Bundle) but it doesn't fit what I want, so I would like to hire someone who can create these animations for me. The prototype has been built in Unreal Engine 5 so ideally the finished animations should be…
Lead 3D Generalist – Full-time Manila About Us: We are new breed of 3D production company, combining traditional animation, holographic imagery and virtual reality helping us to redefine the term PREVIS. We help our clients create and present engaging storylines that connect with consumers and drive brand messages through…
Do you remember how some big action movies from the 90s had those neat miniature & matte painting cities that were heavily exaggerated? I would like to make something like that for 1990s Los Angeles. My pitch is an open-world, third person, action game / simulation set in megacity LA. There are many great films set in LA…
https://youtu.be/JLAY1_Ity1s speedCut is ready for test, modeling tool set for speed up boolean operation in maya Non-Destructive workflow, easy to re-adjust shape, easy to bake cutter and restore interested to try out, download from here:
https://lnkd.in/fitutgM tutorial video here:
https://lnkd.in/ft7gE5Y I only test in…