I would look carefully at what lighting channels you have set on your lights. Look under LightComponent>LightingChannels. Lights automatically have the 'CompositeDynamic' lighting channel set which should affect lightenvironments but you might also need the 'Dynamic' channel to be included. But don't go crazy as Dynamic…
Yup what Xaltar said. Also try to avoid harsh white (or black) backgrounds it really does assault peoples eyes and wash out details. Go for a nice natural color like gray. Also if you're interested in lighting characters these links might be of interest to you? http://boards.polycount.net/showthread.php?t=51209 (A little…
Santewi It might also nice to know that you don't paint the Normal Map directly. Instead you paint 4 different light situations (light from up/down/right/left) which might be more understandable than have to paint both information (up/down & right/left) at the same time in the same channel. I guess the only way to find out…
I've been trying to experiment more with Unreal's lighting and level building to understand it all better. This time I wanted to do an indoor/outdoor combo and ended trying a night and day lighting scenario, as well. What do you think? More shots and videos here: https://www.artstation.com/artwork/Bq6dA
Use forward rendering + single pass shaders that make use of forward rendering. This will allow each object to use a single directional light + any number of vertex lights but usually limited to four in the shader. You can add the vertex lighting calculation into the vert section of your shader. UnityCG.cginc has two…
Hi everyone! I’m from Korea and currently studying game design on my own to break into the industry. I actually graduated with a bachelor's degree in korea Architecture, but I decided to transition into games because I find this field much more exciting and fulfilling. I have a quick question for those based in Europe or…
Hello ladies and gentleman. I am looking for some people who can make some Prehistoric creatures and are willing to animate them as well. :) It would be great if you would want to join the team! Right now there isn't anyone besides me but I hope to get a small team in on the project. I do need you to be at least 14y years…
I really like it! It looks like you are heading in the right direction. What time of day are you going to be showing this scene? Might be cool as night scene which you'll need some lights if you do that. Also, are you using any reference or just making it up as you go? Looking forward to seeing this come together.
Hi, my staticmesh is creating ugly unrealistic shadows when I add separate objects to it. The one on the right is the same one without the separate geometry. I used FBX format for import with Import Tangents and explicit normals on. In Marmoset it looks normal, but UDk gives me this ugly shading. These are my settings: