Raul - Thank man! Japhir - Thanks you for the comment! I just got back from class and the teacher pointed out a few things I need to fix Titus S- thanks dude! Yeah, I personally like the green also, plus hey... THIS IS POLY COUNT!!! GREEN RULES!! :D OOPS!! haha.. just realized I logged into my old account and posted this…
I think that's pretty common on some motherboards to only support 1 pairing at high speeds. I would go for the i7 system, but if you can get the WD black drive and not the green, (green is slower for power savings) I don't think phenom holds up to i7 at all. I've got that coolermaster case too, it's not too bad for a cheap…
My tutorial writing skills are no where near where they should be. Re-reading it I think I can make it much clearer. I'll take another stab at it. 1) Plot your hair guides using splines. Align your splines so they will form poly strips. For the purpose of this example it will look as simple as 3. 2) Select the first spline…
For some reason half my grass is red. I've messed around with the healthy & dry colour to no avail. The texture is completely green, and so is the material ball. The model also looks green in the viewer (in the bottom right of the screen) when selected, it only starts turning red when painted. It does this when I try…
I am having some issues with channels innormal maps in xnormal , and skyrim compatibility , seesm that for some reason skyrim wants the green channel in place of the red and viceversa , how can I sed this up to be done in xnormal without passing for photoshop work ? Rotate 90 CCW (inverted Y): Rotates current normal map…
I'm using connected SceneCaptureCubeMapActor to a vehicle to create realtime reflections on metallic parts of vehicle. This worked like a charm when I was working on a scene few months ago, now it's not working anymore. CubemapActor and texture it's linked too appear full green all the time. Do you have any idea what could…
Okay so I've imported the normal as TC_NormalMap and I've tried flipping the green channel but no luck. In UDK In UDK with green channel flipped In 3DS Max Normal map UDK nodes (as you can see I've tried multiplying it) My smoothing groups are set to my UV islands. I feel as though my the normal map isn't recognizing the…
Every time I try to make a normal map for this texture I get banding that only appears in the green channel. I am just trying to transfer the tiling normal to a flat plane. I'm still fairly new to Zbrush, so I'm assuming that I'm just forgetting something. In the pic, you can see the horizontal bands going across the map.…
it's not even the lack of gloss that bothers me specifically, it's just the lack of crispness and color definition in this dude that just "bugs" me (ha-ha-h..... :\ ) Right now it's very noisy and kinda blurry, and there really isn't anything to focus on. It's just all kinda "meh" as a blob of color. I'm sure you can get…
So, your high poly is seamless, your Low poly, did you smooth shade everything? I would try that. Using Xnormal was it? Using a cage mesh with your bakes? And lastly. Try inverting your normal map's green channel in the texture. (Photoshop > channels > select the green layer & invert!) Coming from Maya, I usually have to…