I agree with most of the above. From what I can see in my area: TechArt, Rigging, Tech Anim and UI/UX are always in high demand and people in those role can sometime rise fast in senior or lead positions. Concept art is the opposit. Even highly talented and experienced artist can have a hard time getting a job, especially…
Right Ive got two problems here EDIT: Problem 1 fixed. Just problem 2 now Problem 2. When I apply my own custom seams along the shoe and say I select the wrong edge, well then i would hit the undo botton and that would for some reason make the red seams in the picture appear adding onto the ones I already selected, which…
A character done for an art test in 3 days from scratch ( based on a conceptart I didn't do this time ^^) I really enjoyed the sculpt part of the process, going back on anatomy (I hesitated to start from one of my basemeshes, but I would have learned less things). And I think it's a good thing to see how fast I can…
We're hiring for our next key role: a 3D Anime Character Artist! This is a full-time, remote position starting later this year and running for 5–6 months. Info about game: https://store.steampowered.com/app/2714490/PROJECT_MIX_VR_Cyberpunk_Bartending_Demo/ Application form:…
Hey all, workin on a fem head and I'm running into some issues. I like the side profile but I can't stand the front. I'm not using any reference images or anything right now. Just using the basics off the kind of girls I like. Alba/Lima sort of look. I'm using Maya and Mudbox right now. Here is the base mesh in maya and…
Wow. Thank you so much for the lengthy and informative feedback. Good to know those links did work in the end. :D It might take me a while to fully process and understand some of it. ^^; I'll try and go over everything I'm a bit unsure about. I was a bit unsure whether or not to modify the purse strings. I didn't want to…
Greetings to all who are interested in this article! My name is Nikita Osmanov. For two years now I have been self-learning modeling for games on the Internet. I’m not working anywhere at the moment. But i began to collect a portfolio to get a job in a game development company and join the whole cgi and gamedev sphere. In…
Hello Polycounters! This is team DuOwls writing. We've been lurking the forums for quite some time and finally decided to create a thread for our own project. We are two students, focussing on 3D art and animation, and we're currently working on a small short film for university. We'd love to get some feedback and critique…