Hello everyone. After being recommended here by one of my teachers (I believe he goes by Darkrusader around here), I decided that it would be a good idea to showcase some of my work here. For several years now I've been working on a Real Time Strategy game and I think it would be prudent to show my model work here as well…
Hello, everyone I'm fairly new here and I'm currently learning about Game Asset creation using Blender, as well as game art overall. I wanted to know if it is "Mandatory" to model a game asset with Quads and then triangulate it after the fact. Because I'm working with a lot of Ngons when modeling a sci-fi weapon game asset…
Greetings, I want to automatically merge two 3D models. Inputs are two models and distance(ex. 3cm or 0cm). For example, model X is man with right hand streched out, model Y is man with left hand streched out and distance is 0cm. Output is model with X+Y merged - two people shaking hands. is there anyway to do this with…
Hey, so to motivate myself i have been playing a lot of borderlands and well I am going to start this topic where I can post my work I am going to try to model a model from Borderlands everyday or when i can to build skills and so to start this topic off I shall post a render of my first model its a Hyperion loot chest So…
Hi All, Having first learnt the programming side of game design, I am trying my hand at creating my own art for the game as well. This is my first character model which I created in Blender using modelling only (not sculpted). The video also shows the model animated in Unity.…
In this post I will try and cover the process of modeling the Smith and Wesson M&P Shield 9mm why I chose this weapon specifically, cause it's visually interesting and a good example to practice on using the Booleans workflow in Zbrush This Post is not very technical regarding how I model the weapon but it's more of…
Dark Storm Dark Storm is a stealth action game in which players need to use their cunning and quick wit to give them the upper hand. In Dark Storm you take control of Amber Kinsly, a security officer at the Irving Dynamics Alaskan research facility. Irving Dynamics has been the pioneer in aeronautical advancements for…
This position has been filled, however we will be seeking additional modellers and artists in Q4 of 2017. Overview Studio Vinari is a small game developer based in Barcelona, Spain. We are currently working on a project with great potential, and are in the process of constructing a Kickstarter campaign to fund its…
Hello, Thanks for the GREAT tutorials!!!! I used the tutorials here to create a player model for Q3. It worked fine as a player model or a bot. I can load him multiple times and spectate to see several copies of himself running around. His thumbnail works too. I then downloaded the Yum Q3 model and the thumbnails work, but…
Project Sheen is a dynamic turn based, fantasy RPG. The player takes control of a small fighting force as they battle their way through cities and across continents. Each character class will be upgradable, with diverging progression trees. The primary focus is a real character driven narrative, each having a unique…