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Sigma - Models for an RTS

Hello everyone. After being recommended here by one of my teachers (I believe he goes by Darkrusader around here), I decided that it would be a good idea to showcase some of my work here. For several years now I've been working on a Real Time Strategy game and I think it would be prudent to show my model work here as well as a video.

Here's a cinematic that I completed in December to showcase my models.
[ame="http://www.youtube.com/watch?v=BBDMU5Sip0k"]Sigma - Bright Future Trailer - YouTube[/ame]


I create all of my models in Maya, and the following renders were all taken in Maya 2010:

Renders of the V.R.A.'s workforce: A construction ship (top left), Mining ship (top right), Repair Tug (bottom left) and a Science ship/Scout (bottom right)
vrautil1.jpg

A Zevestivan Dreadnaught and smaller Cruiser
zevdreadandcruise1.jpg


An organic base belonging to a yet-to-be revealed faction
aabtanibase1.png


Some Zevestivan soldiers, probably getting ready to go maul some faces off.
soldiers1.jpg


Some character models used mostly in cinematics:

3d_render___kolmahn_by_undyingnephalim-d4jfoc2.jpg
3d_render___vairuhn_by_undyingnephalim-d4jueag.jpg
3d_render____the_overseer_by_undyingnephalim-d3hnhko.jpg
3d_render____mylock_individual_by_undyingnephalim-d3h8mpc.jpg
3d_render____ekoset_newborn_by_undyingnephalim-d3hbirk.jpg
a_harp_for_my_prayers_by_undyingnephalim-d4m8whi.jpg


Here are some in-game screenshots of my models in the engine that I am using:

newvra1.jpg



newvra3.jpg


mylockomega1.jpg




Hopefully you guys like this work I've been doing.
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