Hello, everyone I'm fairly new here and I'm currently learning about Game Asset creation using Blender, as well as game art overall.
I wanted to know if it is "Mandatory" to model a game asset with Quads and then triangulate it after the fact.
Because I'm working with a lot of Ngons when modeling a sci-fi weapon game asset or similar. (Something really complex to deal with quads) I'm using Blender as my go-to tool for modeling, And I'm using Hard-Ops and BoxCutter (That's a paid Add-On/Script) which involves a lot of Ngons because It's a complete boolean workflow for hard surface. I've been told to model a game asset with quads because it would triangulate much better, however, That's not the case with some artists as they can just triangulate the Ngons after they finish working with the game asset.
I wanted to know if it matters that I model with Quads or Not. Because I'm heavily relying on a Boolean workflow for my designs.