Hello, everyone! I'm a Computer Animation instructor at Sheridan College in Ontario, Canada. I'm pursuing my Master's, and my topic is rigging education. I’ve found rigging to be one of the more challenging aspects of our curriculum--and I'd like to figure out how to do a better job teaching it. (I’d also like to use my…
Hello all. I've been frequenting this site for quite awhile and I feel that you can give me honest feedback on my portfolio. At the beginning of the year I had gotten an interview for a temp job at Avalanche Studios but botched the art test and wasn't hired. The problem I've been having since then is that I have been…
In retrospect, there were several factors contributing to my struggle to establish myself in the gaming industry. I'd attribute it to a 60/40 split, with 60% of the responsibility lying with me and the remaining 40% on the gaming companies I had the "privilege" to work with. For those familiar with the Polycount community,…
shrew81 - Eh, I tried to make it work but with the time constraints I decided to cut it out and just go with the mushroom theme, but seeing as how I didn't even complete the challenge I should have just finished it :P Oh well, another idea I'll inevitably use for something else :D Nice finish though, my only crit would…
If you want to challenge the fact that Half-Life 2 is a service, not a piece of software, you're going to have to accuse the entire software industry of fraud. Think about it. Also: Any arguments that Vavle dispensed "vigilante justice"-- ie. you cannot commit a crime in order to right a crime, is assuming that Valve even…
I've been struggling to determine if my work is on the right track or competitive enough for the industry. It’s been challenging—I’ve been out of work for a few months now, despite applying to many studios. I’d really value a fresh perspective on my portfolio to understand how I can improve and better align it with…
After the most recent concept challenge over in the challenge forum (which needs more people, btw!), i realized how much i enjoyed reinterpreting concepts. don't get me wrong, i enjoy making concepts 'ex nihilo' plenty, but there's a special kind of joy and challenge in reinventing or reinterpreting an existing one.…
I don't know how you've done that, but your guess about the ceiling parts is absolutely right. Actually, it was created during an art challenge, so I was just aiming to make the best possible piece from a visual perspective. I've heard in some interviews that it's possible to adjust or teach someone the technical aspects,…
Greetings fellow polycount members and potential employers! My name is Roman Masalov, I'm a freelance concept artist and illustrator with 7+ years of experience capable of wide range of work: from character and creature design to environment and props design, using both 2d techniques ( painting, photobashing) and 3d…