So I’m trying to learn Marmoset Toolbag and something that I really like so far is the baking feature, but I’m have a problem when baking normal maps. I’m modeling a Ghost from Destiny in Maya LT 2018 to practice but when I bake the normal map in marmoset I get all these weird artifacts that only appear on the normal map.…
Be sure to check out the 2nd image in the slideshow of the linked story: http://www.wsbtv.com/news/17123408/detail.html Is that irony? Or just plain stupidity?
I am trying to rig a new model to the old hydralisk bone animations. However whenever I apply weight to any part of the model from the bone the mode becomes distorted. I don't understand what I am doing incorrectly after reading rigging guides and some youtube demonstrations.
I know most of the users on this forum are experienced, but just in case any beginners come looking for help. I would also appreciate any crit from experienced users. If you like the videos please take a second to visit our site. More tutorials, active discussion, contests and free prizes at our website,…
Good Luck to all the Guys affected. Scary times for sure. http://kotaku.com/5172692/thq-cuts-down-big-huge-games-lets-go-two-more Update: An Incinerator Studios employee contacted us to add clarification to THQ's official announcement, writing that the developer will be "under contract with THQ to complete both our current…
I created this shader to dynamically add more variation to my scenes without baking it into the main textures. This is incredibly handy especially on trim sheet style mapping, though it can be used on anything. You can create many styles of your model quickly and easily (Clean vs Dirty) This shader utilizes RGB Texture…
Been working on this and want some crits before I lose enthusiasm for it. Just general crits but I'd like some feedback on the texturing especially given that it's easily my weakest area. This isn't currently PBR, since Fallout NV doesn't support it obviously but I might go back later and do a PBR version (might be able to…
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