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[SHADER] RGB Masking - Marmoset Toolbag 3

codyaq2
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codyaq2 greentooth
I created this shader to dynamically add more variation to my scenes without baking it into the main textures. This is incredibly handy especially on trim sheet style mapping, though it can be used on anything. You can create many styles of your model quickly and easily (Clean vs Dirty)
This shader utilizes RGB Texture channels to defines masks. You can control the colour, gloss and intensity of each channel. The mask is based off the models 2nd UV channel.
Let me know how it goes, and if there are any issues!




Quick video of it in action







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