utils.msl is part of the materials from materials.mentalimages.com. The error message you post clearly indicates that Max is unable to find the file. Did you follow the instructions? (i know, it says 2011, but 2012 should work the same) putting the shaders into the dir described in the pdf should enable max to find it (and…
First of all it is a very good start i must say, for more learning purposes have a look at my post here i am elaborating the creation of wooden texture by using maya www . digitaltutors.com/forum/entry.php?147-Creating-Realistic-Wood-Texture-in-Maya-using-only-Procedural-Textures if you wanna ask more you can find me here…
I've tested the process to bake a map into vertex color on a simple sphere. And it does what it is meant to do. Here map baked on 128 and 16 sements spheres. I don't have an example with a AO from a highpoly baked onto vertex color, which is anyway the same process and probably the same result as baking directly AO into…
Each box is 128px X 128px. 128 is the height of a standard story, 72 is the height of a person. You can treat 1px as one unit in Hammer, Max and PhotoShop. To get better pixel resolution in game, all textures are scaled down to .25 by default, so you get 4px for every unit. I think the same holds true for Maya and UnrealEd…
Thats Morte from Planescape:Torment. Murray doesn't have eyeballs. This is great. The more I look, more more I recognise. EDIT: I was bored and too tired to do anything particularly constructive, so I went through and tried to name as many as possible. 96 or so I think. There are a couple of extra that I forgot to right…
Hello! I'm working on a some low poly assets for a large environment that will only be seen from high above (the player is flying over a canyon in a ship). I'm new to making environment models, and new to low poly (most limited to 128 texture & 400 tris), any and all critiques or advice on how to model, texture, and be…
So I googled the process and it seems benign http://www.howtogeek.com/howto/windows-vista/what-is-svchostexe-and-why-is-it-running/ but 15 instances seems rather odd yes? 14 of them are using less than 1 mb and then I see one that is always running and is taking up 140 mb. I would like to eliminate this one. What do you…
Having issues getting materials to render properly in Unity, would anyone have any tips? Ive read 1.8 doesn't export properly, but the pixel values in the gloss / spec seem close enough to at least get close to the materials in 3do. Everything is very rough (lacks spec / gloss) in Unity, as if its not receiving reflections…
i place my maps in correctly and each time i get these errors. in these orders the last error was simply picking black rubber. http://gyazo.com/550bf5deb5ee3a1c250c0bfc09d66e34 i have not been able to use ddo in a very long time like months. i waited to see if there were updates after 1.8 to try again but there has not…
Hello, Currently doing some mod work on pvk (www.pvkii.com) I have been working on the assasin for around a month and would like some feedback. There is no specular or texture normals and alot of the texture is base colours still. Thank-you. 1x 512 (face, will be 128 or 256) 1x 1024 1x 1024 (maybe 512) around 5k triangles,…