I think they can make his life simpler in this case since the quadtree structure inherent to FxMaps will take care of the sprite layout for him. Setting up 16 2D transforms and blends to make a grid layout isn't fun. With an FxMap ,to make a 4x4 grid he can simply use 16 inputs and a 3 level high quadrant tree (4 inputs 2…
Hey guys, here to share a little "tool" I have been using to quickly create my hair plane textures, and even better, quickly altering it without having to start from scratch every time the hair need some big changes. ------------------------------------------------------------ UPDATE I just created a new tool, this time to…
I now see this after answering the other.. simply: no. If you have a 2D texture then you can't simply pull this into 3D. It may work for example for some sand texture and you have somekind of sandheap.. but as mentioned: a brick texture changes if you "got into 3D" simply because the bricks are layed in some other pattern…
Hey all my name is Matthew I've been meaning to get myself a sketchbook on here for a while know and with beginning the Monthly Noob Challenge on Polycount I thought there was no better time. Over this thread I will be trying to improve my general knowledge with software and enhance my skills since nothing is ever perfect…
Occasionally when I do modeling, this one trouble "cancer-like" face will suddenly show up and ruined everything, if I delete that one particular face, it will appear in another one, until I delete the whole model. I'd like to what caused this to happen and is there a way to fix it for good? Thank you!
Hey all, I have been trying to better understand modular workflows for environment design, I'm not very savvy with maths so I am having quite a bit of trouble figuring out how to get my meshes to bend into grid space. These are the settings I am using I want to learn how to use the bend modifier on a wall that I have…
Managed to get some more free time, worked on reshaping the gun a bit more, mainly the grip and hammer areas. Taking parts I'm happy with and doing some test textures on the low-polys (barrel, recoil guide, trigger, mag release and slide clip).
Superb work Bram, I really love your stuff. Makes me even more sad that your great work will never be used in a game now that GRIN is gone :( (btw, what a grim coincidence that Khaeon/Spellborn has also faded away recently...)
i think your dynamesh resolution is just too low. Dynamesh is weird compared to a polygonal mindset... its way more fancy but it basically takes a 3d grid over the workspace in your scene, cuts that 3d grid up by the resolution slider like cheese cubes, then it smooths out your volume by the blur amount, and generates your…
It's possible that it's being caused by your lightmap's UVs not falling in a pixel. When your UVs aren't snapped to the pixels and they cut through a pixel, the lightmap sometimes bleeds like this because the lightmap is telling Unreal to cut the pixel in half, which it can't do. If this is the reason you just need to snap…