Hey all, I have been trying to better understand modular workflows for environment design, I'm not very savvy with maths so I am having quite a bit of trouble figuring out how to get my meshes to bend into grid space.
These are the settings I am using
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I want to learn how to use the bend modifier on a wall that I have modeled to fit into either a 1x1 or a 4x4 grid spacing to fit seamlessly into corners, for rounded corners.
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Thanks for taking the time to read my post and to reply. I really appreciate any help I can get.
Regards
Twotents
Replies
I haven't figured out the exact math/science behind it, this is as close as I get and it works 99% of the time.
If you want the corners to touch, I just use the symmetry modifier, with the pivot in the inner corner.
After step 3, I simply add the bend modifier, go into orthographic top view, and move the bend pivot so it looks right.
Possibly adding a 2x2 FFD as well to snap it to grid.