The 2D flyer material isn't really strong and varied so I'd probably remove it, you've got some nice 3D stuff and the pool league stuff doesn't seem like they belong there. I like the game covers, maybe show bigger images, not applied to mockup boxes. I'd remove the border from the image links as well. And in the contact…
I would like to share our animatic done by our amazing concept artists Valen Kua and Nanxi Ong: https://www.youtube.com/watch?v=8JXgxgZlwa0 Here are some shots that I assembled the character rigs and animation done by my teammates and I have also added in some basic lighting in Unreal Engine just for the feel and vibe.…
EDIT: I have found a suitable artist already. Thank you all who have applied. ======================================================================================== Hello, It's been several years since I've been here. My last project sputtered and I got burned out and got depressed for a while. So if you're looking for a…
The only thing I don't like about Unreal Engine is how to navigate around it inside the engine itself. Can I make it feels like I'm navigating inside Maya ?
So i'd like to create a sculpture simillar to this one, and i am wondering how this artist would have split up his model into printable sections. What subject, what tools and what methods did he use to cut up the mesh into those puzzle pieces?
I like low poly in the sense that I'm usually left in awe how artists can get away with creating a strong silhouette with so few polygons. It screams to me efficiency, optimization and a strong understanding of shape profile. Also I like doing low poly models than Sub-D. Sub-D just pisses me off.
Hi! We are Dismagic and creating a tower defender like game. In this video you can see how the game looks like. https://www.youtube.com/watch?v=f7Iw4P7mQCc This is all in early development and right now we are using free assets for the monsters. We were wondering if someone could help us create monsters (and eventually a…
I made this for reddit's dota2 subreddit, but it didn't get much traction. I was curious what you guys thought of the video and of the final piece. I figured that if it did well I would attempt to make an item set based on the painting, but it maybe isn't going to garner enough interest to do so. With that said, i'd like…
Well ... to some extent you've pretty much answered your own question already : you get the output from Wrap, then attach it to whatever body you need it to be attached to (either by actually welding verts, or by just manipulating normals at the edges to make things visually seamless). Wrap3 doesn't "autoretopo" anything…
Hello guys, I am a 3D sculpting artist making likeness sculptures and I was wondering if anyone can advise me as to how to sculpt this kind of hair ? what is the technique behind it? Thank you so much in advance to anyone who answers.