Hey, I was sure I saw something about this around here somewhere, but after spending ages searching, I decided to ask away. Anyone have a tutorial regarding faking SSS in unreal? I would need it for my foliage. Thanks in advance!
hey guys first problem i have is the import scale is not working properly. if my model is around average male height (180cm/6') in 3ds max, it gets imported huge in MT3. also, AFTER rescaling my model in MT3 to fit Scale Referance Teddy the SSS is not coming out the same as MT2. im not sure what im doing wrong , or if its…
Hi guys I just checked this post http://boards.polycount.net/showflat.php?Cat=0&Number=15911 I plan to do something similar, but could someone attempt to explain how the red image works in the shader? ( is that just heat zones?) Kinds regards
The raiders were coming close. In his short 9 years of life, the young Aspasia had never been so scared before. Her short legs could only make her run so fast. The only reason her pursuers didn't had grabbed her yet, was because everytime an arrow landed right next to the spot where she had stopped, or tripped, the fear…
Hello! I'm having this problem in my render, that this stain is appearing in my object. I already tryed to reduce the Alsurface shader to the basic of the basic just to test and it keeps appearing only in this part of the object, I even tryed to change the light direction to the other side and it keeps appearing just…
Hey guys, Tried the "Blended normals" shader hack today in Mental Mill. Found info about this from Naughty Dog's Siggraph powerpoint. Works quite alright for the rendering cost if you ask me. Head and textures is from Infinite Realities, as posted on PC News page a week or two back. Here's my results. Gif doesn't do much…
Been a long time viewer of Polycount, lots of good people here. I thought I would post what im working on for crits UT2004 level, that takes place in an asteriod belt. At the moment, I am working on getting Rachel's Diner completed, then I start work on the next area - Pete's Garage/Tuneup, and finally Sexy Susan's Motel.…
This is probably a terrible question, but i've googled it a dozen times and can't get my question answered. I'm working on using the Maya fast skin shader, but what i'm after are definitions/examples of each of the individual maps that go into it, what they do, what they should look like ect ect. Diffuse Overall epidermal…