Been a long time viewer of Polycount, lots of good people here. I thought I would post what im working on for crits
UT2004 level, that takes place in an asteriod belt. At the moment, I am working on getting Rachel's Diner completed, then I start work on the next area - Pete's Garage/Tuneup, and finally Sexy Susan's Motel. The 3 areas will be included in one map, like a little community in space. Looking at a 16 player map for the DeathMatch, then maybe converting it to an onslaught map where you can drive & Fly vehicles
Concept for Rachels
Screens
I have some skybox issues that I've been working on, and working on making the background asteriods turn. anyways, let me know what you guys think
Replies
im guessing the cave is made out of static meshes right?
i like it a lot, very cool. how about some shots of the inside of the diner
Your lighting needs a lot more attention though, I'm mostly thinking of the color palette...
Can't judge the gameplay, but it looks pretty flat... not 3-dimensional flat, but flat in terms of flow. Try to think yourself into the player, think in decisions and in attractivenesses... There's quite a few good tutorials about deathmatch flow that you could have a look at for some inspiration!
Keep it up!
Cheers, Lugg
Yeah, lighting needs alot of work . trying to get the DM feel first for this area. Once I get all the pieces of the level created, the play will be much different.