Been a long time viewer of Polycount, lots of good people here. I thought I would post what im working on for crits
![laugh.gif](/images/graemlins/laugh.gif)
UT2004 level, that takes place in an asteriod belt. At the moment, I am working on getting Rachel's Diner completed, then I start work on the next area - Pete's Garage/Tuneup, and finally Sexy Susan's Motel. The 3 areas will be included in one map, like a little community in space. Looking at a 16 player map for the DeathMatch, then maybe converting it to an onslaught map where you can drive & Fly vehicles
Concept for Rachels
![rachels_concept01.jpg](http://www.lee3dee.com/ut2004/space/rachels_concept01.jpg)
Screens
![rachel_v1.4a.jpg](http://www.lee3dee.com/ut2004/space/rachel_v1.4a.jpg)
![rachel_v1.5a.jpg](http://www.lee3dee.com/ut2004/space/rachel_v1.5a.jpg)
![rachel_v1.5b.jpg](http://www.lee3dee.com/ut2004/space/rachel_v1.5b.jpg)
![rachel_v1.5d.jpg](http://www.lee3dee.com/ut2004/space/rachel_v1.5d.jpg)
I have some skybox issues that I've been working on, and working on making the background asteriods turn. anyways, let me know what you guys think
![laugh.gif](/images/graemlins/laugh.gif)
Replies
im guessing the cave is made out of static meshes right?
i like it a lot, very cool. how about some shots of the inside of the diner
Your lighting needs a lot more attention though, I'm mostly thinking of the color palette...
Can't judge the gameplay, but it looks pretty flat... not 3-dimensional flat, but flat in terms of flow. Try to think yourself into the player, think in decisions and in attractivenesses... There's quite a few good tutorials about deathmatch flow that you could have a look at for some inspiration!
Keep it up!
Cheers, Lugg
Yeah, lighting needs alot of work