The guy who did the UDK mass physics demo that was posted on the front page the other day did another one. He didn't do a crazy amount of props this time but was a bit more creative. [ame] http://www.youtube.com/watch?v=W_ZDNTIJAF4[/ame]
This is the Mass Effect Assault rifle I started yesterday. This is my first Sub-divided model that was fully made to be finished. Thanks to Disaster for keeping an eye over me a lot of the time, and giving me hints/tips. I owe you big time man. Thanks.
Wanted to share some progress shots of the Mark IV Tank I am making. Battlefield 1 has inspired me to make some old war assets. I am currently making the High Poly part of the project and will continue to update this thread with progress through the duration of the project.
This tutorial will show every step in making custom patterns for DDO. I am by no means a Photoshop wizard and I´m sure there are multiple ways of reaching the same if not better results, but this is how I do it. Most smart materials can be created using the already included materials and the Dynamask editor, but for those…
It was suggested in another thread that custom marking menus are one of the best ways to speed up your modelling workflow just wondering if anyone has suggestions or examples of custom menus they have found useful.
i did this primarily because I'm going to need it at work on monday but it's a neat enough trick that it's worth sharing here generally speaking I don't do a lot with fx-maps. most things can be done better in pixel processors if you apply enough maths but in this instance I will need to take advantage of their inherent…
And you only have 2 weeks before a prototype for said task is being assessed? Is it better to have a go at doing it all, or just focus on one bit and make that super awesome? I think I'm screwed :poly122:
I got an email that said because I helped them sell a million copies of Dragon Age 2 so quickly, I get a free digital copy of Mass Effect 2. Activate your online pass, get a download code...Easy enough. I downloaded the download manager, but can not connect. I will try again later, but wanted to let everyone know in case…
Hopefully the link is fixed. If not, http://kid908.deviantart.com/art/Iron-Man-Mark-VII-Helmet-380032196 Here's another rendering: http://kid908.deviantart.com/art/Mark-VII-380146010 I am going to turn it into a 3D model. =P