We're at the verge of a new big Project therefore we need multiple new 3D Artists that have high control over 3DS Max and Substance Painter in terms of Hardsurface Props. Your daily tasks will consist of modeling / texturing hydraulic / electric components from photo references in the constraints of the Cryengine. This…
Portfolio: http://www.chasemarkham.com/ Contact: chasemarkham3d@gmail.com My related experience: - Modeling high poly and low poly based on provided concepts, my own design or real world reference - Texturing using next-gen techniques and principles to create AAA game environments, weapons, vehicles, and props -…
You can crease hard edges & subdivide before dynameshing to preserve curved surfaces after dynameshing. The OpenSubdiv Loop-type subdivision in particular handles very tricky ngons that booleans create like a boss. Alternatively you can look into baking round edge shaders.
Hello guys, I am trying to add edge loops and use chamfer to maintain hard edges but I am really struggling with any topology that isnt in a perfect loop or it is vertical. I am trying to avoid creating non quads but it seems impossible when using chamdfer in vertical edges. I have attached some pictures that show how the…
I've been really interested in PBR workflow the industry is heading in and the studio I work at will probably have no need for such next-gen content creation, so I've been working on this little prop to ease myself into the process and learn some of the software involved in my spare time. Any comments and critiques are…
The title is somewhat of a lie because I have done a few unfinished things to try and get a better understanding of the things that work best. I love the artwork that is shown here and I have posted a couple WIP models, some I have finished but lost due to a failed hard drive, others I got busy with school. I am in no way…
So my second year has just stated and I've been given a ton of work to do in the first week. The project I have been working on so far is the hardsurface modeling. I'm going to be posting up as much work as I can. Please leave feedback, it'll really help out in my development. I've pick a corner with in the world of Jak…
Edit: I realize that I may have posted this in the wrong forum section - if a moderator sees this I believe it should be moved to 3D art showcase and critiques Hey guys, I am new here to polycount. I was wondering if I could get some critiques on some scifi textures that I have made using Fusion 360 and Substance Painter.…
Hello I'm back with another hair question! I've been using planes ( lots of planes...) to create the hair that is on my model. I like it but I want to know if there's a certain texture map and method, that would allow me to uhh add depth to the texture. Like having certain parts of the texture highlight to fake individual…
Hi all, I just struggle with this since a few days. I exported a scene (BOX_low.fbx and Box high.fbx) with 2 boxes each (box_small / box_big). I also exported 4 balls (balls.fbx). The first 2 balls are touching the box_small and the other 2 balls the box_big. What I need to achive is, that I want to use the balls as…