I've been really interested in PBR workflow the industry is heading in and the studio I work at will probably have no need for such next-gen content creation, so I've been working on this little prop to ease myself into the process and learn some of the software involved in my spare time.
Any comments and critiques are welcome, though I am going to call this one done and hopefully move on to something a bit more involved.
Made using Maya, xNormal, Photoshop and Substance Painter
Substance Painter is pretty amazing and is a tool I've been dreaming about for awhile.
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I would also add rust where the cap locking mechanism slides.
Other then that, it looks good .
I used this image for the main reference. Red could def be a bit more dulled. I also had another great reference image showing rust under the paint only in some splotches instead of everywhere there is rust, but cant seem to find it.
Good start! I noticed a few things with your high and low poly though.
A - The top of the handle could be more rounded right here.
B - The transition from the handle to the main canister needs a bit more attention. You can try to use this weld brush in zbrush on the high poly to get a better transition
http://www.polycount.com/forum/showthread.php?p=1805636
C - You're missing the circular extruded bit at the base of the cap extrusion is.
Maybe try lowering the glossiness of the paint too? See how that looks.
Also, the round pin thing needs at least twice as many triangles in it.