Hey everyone, I've been working on this on and off for a couple months and I finally found the time to work on my project. I think there's enough content to move on to critiques so I can tweak the model before I get started on the low poly version. Concept courtesy of Matias Hannecke. Right side shown below: This is my…
Heya so wanting some minds to see whats the best forward path! im not a concept artist so this has really been hard to figure out, i have three current idea, an wanted to know what people thought? I dont have Marvelous designer so wanting to get a solid concept before making a nicer mesh :) Any other feedbacks also fine!
Hey guys, most of you are prob off patying by now, i would like to wish you all a happy new year (in advance :p ) So after being slack for a good while i have finally finished an asset, and with my schedule opening up i am hopeful that it will be the first of many. this is my first real venture into texturing and using…
Yup, another one of them scifi corridors. Something I want to have in my portfolio. Just the hallway for now, but I've toyed with the idea of doing multiple rooms...well see where this goes. I'm grabbed the trial of Ndo2 tonight...wanna give that a whirl and pick it up if I like it. Concept is originally from Nathan…
Hey guys, i've been following some tutorials (hardsurface) recently from Simon Fuchs and i was wondering if i could get some feedback. Some highpoly quick renders below together with the wireframe. The wireframe and polycount for the turret with the fairly dense detail. I separated the detail here, saves me quite a lot of…
Hey, Polycount. I decided that I had been lurking long enough and it was time to start a personal project to improve as many of my skills as possible. My name is John Carter and I am a 2nd year Game Art Student at the Art Institute of Pittsburgh. My goal is to concept, model, and texture a current-gen game environment…
Hi. I am working on a project for selling in UE4 marketplace and wanted to share progress with you. Right now I am almost finished design part and going to separate parts and work on them individually for fine details and of course to add cables, rotation mechanisms and so on. I am planning to add another robot after…
Because I couldn't make it to GDC this year I decided to spend some time working on a new modular Mass Effect inspired environment. The original trilogy was the main inspiration and specifically the Grissom Academy in ME3. It was a fun learning experience where I really got to work on my lighting skills. Check out more…
Hey guys, Here's the progress I've made so far on my latest character project. I'm going for a high detail, next gen style scientist/techie girl with two clothing variations. I'm planning on taking her into a game engine when I'm done. (Probably Unity.) Here's a concept I did a while back... her legs are wonky, but it gets…
Hey guys, I was provided with a character concept that I need to create in 3D, but I've never made anything with game restrictions before. It's also the first time I'll be texturing a character - ha...should be fun. The restrictions are 2500 polys and a texture resolution of 1024x1024. I'm unable to include the concept…