Hi folks, I'm quite new to 3D but I've modeled a few individuals objects. However, now that I've started work on a larger scene project, I've run across issues with texel density. The plane in the attached image is a 512x512cm object with a 4k texture applied (i'm using UE4 where a cm is 8px). Now my problem is that the…
Hello to all, So Im in South Korea right now, try to find a job in gamedev, I'll very appreciate any help. Here is my page on artstation https://www.artstation.com/artist/sugun
Hello! I wanted to share my ongoing progress I've been making on personal project in my free time. It's an environment based on Warhammer Fantasy setting. I got inspired by many artworks made for WFRP guidebooks and various concepts and miniatures depicting the Altdorf, capital of the Empire. Currently I fell rather good…
Hello. I am trying to find skins for Quake 3, UT 2K3, and/or UT 2K4 of the characters of Invader Zim. I would be surprised if no one has made any these yet, as Gir alone would be fun as all get out. Domo.
Hello everyone, this is a model I recently completed as part of a mentorship that I am doing with Georgian Avasilcutei. Was a really fun experience and I learned so much making this model. :) You can see the model on artstation here: https://www.artstation.com/artwork/ELEQzv
Hello I am trying to create these folds and what not to this black jack model but I am having trouble doing it in mudbox. I tried to use the sculpt tool but it does not seem to want to work for me :( Does anyone have a good approach and the tools / settings I can use to get this going? What I have: Folds I am trying to…
Hello i am having a hard time with Joint based Rig facial joints wonk orient correctly with result skin deformation the problem is when i rotate the head joint everything's parented correctly and moves as it should but the joints for the facial expression wont rotate while rotating the head they stay static fixed to their…