I've run into a bit of an issue.. Im supposed to be modeling an Audi A3 Sportback Sline for someone this week but I can't find the blueprints for the car anywhere on the Internet. I looked everywhere yesterday with no luck. I was hoping someone here might know where I can find a blueprint? The car is an Audi A3 Sportback…
Hi Guys,i got a problem and if you can help me i'll be very Grateful.:0) My low poly model in 3Dmax is with(9000 polys and 11600verts)quads. After import in udk triangles are 18 000 and vert 17000.What does this mean,do i have to worry that numbers of the poly growing up? Kindly waiting for your respond. Thank you.
I was browsing through the Team Fortress 2 shading pdf http://www.valvesoftware.com/publications/2007/NPAR07_IllustrativeRenderingInTeamFortress2.pdf I was wondering if it is possible to set up a real time shader in Maya to do what team fortresses shader does. Like making shaded areas and shadows cool not black, so it…
Hello Polycounters :) Finished that piece, i really wanted to train my texturing skills again and i reaaally look forward for crits!!! I already played a bit with a colt pistol i posted here not that long ago but i tried to push it a bit more here :)The piece is about 24 000 Tris, there's a sketchfab link on my artstation…
Ikken, I think you're missing the point. When Gran Turismo 4 came out (March 2005), HDTVs were indeed already catching on - and PC hardware was already leaps and bounds ahead of the Ps2. When Valkyrie Profile 2 came out (September 2007), the Playstation 3 was already sat in millions of homes and people were rocking GeForce…
I finished my entry for the Creature Planes challenge(Classic Monsters) on CGhub. I chose the Creature from the Black Lagoon. Zbrush Sculpt: I then went and made a low poly and made a normal map. with diffuse: The polycount is rather big for a model like this. It is around 13 000 tris. I didnt spend time on optimizing it.…
I've been using microsoft wheel mouse optical at home and at work since 2004. I can't use any other mouse this thing has been out of print for so long, they replaced it with some crappy new version that is a weird shape and the buttons don't click right. I've gone online and bought a backup mouse just in case my work mouse…
So I have not updated here in a long time, a lot of stuff that happens, so this thread has not gotten the attention it desperately deserves. I have also attended my first ever real life figure drawing sessions. So I have been at it twice, this and the last weeks Tuesdays. So that is were the figure-drawings are from. So…
You really couldn't find anything? :D I found these in literally 5 minutes: http://forum.beyond3d.com/showthread.php?t=43975 http://www.rsart.co.uk/2007/08/27/yes-but-how-many-polygons/ http://www.polycount.com/forum/archive/index.php/t-64618.html http://www.polycount.com/forum/showthread.php?t=98210…
Play some current games and notice how they deal with it! Try a first person game closed-space game and it should give you a good idea. If you check TF2 you'll see that they have a bunch of knobs modeled in their computers, and that's a game from 2007. I usually just do some very quick shapes and reuse them around. You can…