Using overlapping UV islands is obviously a pretty common way to save on texture space, but you end up with... symmetrical texturing, which is obviously pretty boring. I figure a nice way to get some asymmetry would be to apply vertex painting to half of the model as needed, and then use the paint to blend in another…
Hi! im new in the maya 3d modeling. I have a tree model, with a tiled texture in the roots. I deleted the history, but when i sento to simplygon, the software bring me a non-tiled texture. What im doing bad? Thanks people! maya tiled texture, deleted the history... simplygon with a non tiled texture (in roots and the bush)
You can easily have 100 5k models and 100 2k texture sets. It will eat up a great amount of video memory, but most modern graphics cards should be able to handle this with ease. You wouldn't be able to make a full game like this, but I guess thats not the goal here. Once I worked on a project that had more than 100 8k…
I have two modular pieces, one has a window frame, the other is just a solid wall. What is the best way to texture the pieces so the wall texture portions are seamless? For instance, lets say I have a stone texture (because it's a stone texture). Right now I have two separate UV layouts and I'm trying to match the UVs in…
Hey guys, I ran into this random problem and hope you can help me. In some cases after updating a texture max refuses to reload it and never updates (even after pressing reload / manually reselecting the texture). If I select a different file it switches just fine, but if after that I select the original file I want (the…
Hi! I am modeling some environments in XSI and having problems with texture pixel consistency. By texture pixel consistency, I mean the size of texture pixels being equal on different poygons. What I do is create the meshes, then unwrap and apply some textures and adjust the UV sizes by hand. But there will be hundreds of…
Hello everyone, i'm a newbie!:) I currently have a big trouble with my texture. This is my texture,i also use it as a temporary specular map (): This is my metal box in 3dsmax: As you can see, it's very flat and blur, i don't understand why it's look like this:poly127:. I used 1024x 1024 texture, but every detail don't…
hi please i want to learn in 3ds max hard surface texturing and organic texturing.i want to use unwrapping. but i am using original texture i.e jpg. i am trying so much time to learn this but i am failed and also i am not good in texture painting so thats y i am using jpg. texture file,but i cant edit in good manner.....…
Hey guys, My dream is to create my own game with impressing environment which uses stylized/hand painted textures, cool animations and camera movement and a complex combat system. So I asked myself where should I start and I think the best is to learn modeling/sculpting and texturing first and later I can learn animation…
I've been trying to find a way to project alpha maps onto my low via the Render to Texture method. I can Render out low poly objects with an alpha assigned to it using a standard camera setup but every time I do a Render To Texture it picks up black squares around the texture and won't treat the objects like they have an…